
Scarcity rating equation ({# of bye teams} / 18 (teams) x 30 (squad)). This rating shows the likely amount of players missing based on squad size and number of teams on a bye.
Rd 12 | Rd 13 | Rd 14 | Rd 15 | |
Ideal Split | 7 | 3 | 9 | 11 |
Scarcity Rating | 6.6 | 3.3 | 10 | 10 |
Method
The goal is always to minimise the outs for each round and spread premo’s between different rounds as to avoid a round of either not enough premiums and/or not enough players in total.
The trading strategy is always a wave, trading out players yet-to-bye for players who have already bye’d.
It is possible this year to optimise players missing each round to 5/5/6/6 or any order combination of these numbers.
However, it would require a strict trade strategy and a relatively even spread of players between each bye round to start. 5/7/8/10 for example, could achieve players missing at 5/5/6/6, however would require 7 or 8 players from Gold Coast and/or Geelong.
Since Gold Coast and Geelong don’t have too many premium trade targets I’ve decided to minimise R13 players to 3, allowing me to keep higher numbers of Rd 14/15 options for the first bye round.
This will make the players missing each round, 7/3/6/6 (or players available 23/27/24/24)
Having 6 bye players missing for Rd 14 & Rd 15 is only possible if there’s 7 missing Rd 12. The only other alternative if The only way to have less than 6 missing in a round is to have more than 3 Rd 13 bye players at the start of the bye rounds. There are also combinations such as 7/3/8/12 which can still achieve 6 players missing from both Rd 14 & Rd 15, however I have kept them closer together for more flexibility with forced trades. If you stack the need for 3x Rd 15 trades going into Rd 15 for example, then a Rd 14 player gets injured and becomes a must trade, you may end up stuck with 7 or more missing from Rd 15!
So although it’s possible to avoid 7 missing in a round, starting with the 7x Rd 12 bye players allows:
1) More avoidance of R13 players & 2) More forced trade flexibility which may be handy considering it’s 4 weeks this year.
Weekly Trade Plan
Start: 7/3/9/11 (up to 23 green)
After Rd 12
Trade Out – Either 2x Rd 14 + 1x Rd 15 bye players, or 2x Rd 15 + 1 x Rd 14 bye players
Trade In – 3x Rd 12 bye players
Result: 10/3/7/10 (up to 27 green)
After Rd 13
Trade Out – Either 2x Rd 14 + 1x Rd 15 players, or 2x Rd 15 + 1 x Rd 14 players
Trade In – 3x Rd 12 bye players
Result: 13/3/6/8 (up to 24 green)
After Rd 14
Trade Out – Either 2x Rd 14 + 1x Rd 15 players, or 2x Rd 15 + 1 x Rd 14 players
Trade In – 3x Rd 12 bye players
Result: 13/3/9/5 (up to 25 green)

?????????????????
This will require about 3 reads, before it sinks in.
Plus a notebook, some coloured crayons, a slide-rule and some (lots of) Tequila.
So I still have no idea who I should be trading in/out this week ????
How many players scores are counted during the byes each week?
18
Will bye players be locked only at the final game of the round?
Yeah Warnie said on Twitter will be locked at first bounce of final game.
cheers
reckon there’s a chance Cincotta could be back in with Newman & Hollands out?
Similar plan to me it seems, but I will extrapolate a bit further.
This plan will work perfectly well, for a very short amount of time.
Then Darcy will get injured, Angwin, Lord, Ryan and Drury don’t get any possessions and get dropped for poor form. Then it’ll be back to grabbing whatever players you can afford that might score 60 on a good day just so you can field 18 or 19 in the coming round.
I reckon you’re right. The other thing this doesn’t take into account is players getting suspended (most likely for a BS tackle).