Connect with us

Sample Teams

League win: Round 11 – Sacrifice Round

Tuan has been having a think about how to maximise your chances of winning your league by sacrificing a round. For those who are looking at just knocking off their mates, then this is a must read.

Most of my family and friends have asked me whatโ€™s the best structure to use this year with the BYE rounds if they were just trying to win their League. I told them they canโ€™t go wrong with the standard Guns & Rookies strategy but then I started thinking a little moreโ€ฆ.

Most people will try and spread their teams across the BYE and try to minimise the number of donuts.

On FanFooty Monty wrote an article about possibly only using 6 trades to not eat a donut but you would then have to structure 3 of your Rucks and FWDs accordingly and hope that Lycett plays.

So I thought from a different angle and came up with my โ€œSacrifice Round 11 Strategyโ€ where you load up on Round 11 BYE players.

Why Round 11? โ€“ Because most people will try and really minimise the number of Round 11 players in their teams to 2 per position and possibly have a full squad for that first week of Byes โ€“ but there is less chance that they are able to do that for either Round 12 or 13 โ€“ as per Montyโ€™s strategy.

I think if you sacrificed Round 11 โ€“ you would definitely win Round 12 and 13 since for each of those rounds your opponent will most likely have at least 1 donut โ€“ youโ€™d have to say a lot more โ€“ when have people ever had a full playing bench in fantasy footy โ€“ probably only in the first few rounds โ€“ very unlikely for Round 12 or 13. So Iโ€™m assuming people may have 2 or 3 donuts โ€“ possibly 200-300 points down from their average just on that โ€“ but then theyโ€™re also playing more cheapies from their bench as well โ€“ so thatโ€™s another maybe 100 points. So all up 300-400 down on their average โ€“ makes it an easy win for you if you have a full squad.

Hereโ€™s my round 11 Sacrifice Team. As you can see – you can still have one GUN for each position from Round 12 & 13 Bye players โ€“ but by doing that โ€“ youโ€™ll need to make sure the Round 11 rookies/mid-pricers in your team are all playing. The less Round 12/13 Guns in your team โ€“ the less need for this.

If you have rookies/mid-pricers from Round 12/13 bye โ€“ you need to make sure that you have traded them out by Round 12. Also โ€“ if you do choose1 or 2 Round 12/13 Guns โ€“ you will be limited to not being able to upgrade to anymore until after the BYE Rounds.

As you can see โ€“ you still have a solid structure of Guns (14 in total if you count Doughty & J. Brown as Guns).

Total spent:

Defenders: $2,501,100
Midfielders: $2,657,600
Rucks: $1,207,600
Forwards: $2,395,800
TOTAL: $8,762,100
Cap left: $17,900

Cons:

  • Less of a range of Guns to choose from for your starting Squad โ€“ Slight weakness in your DEF & FWD is noticeable.
  • Chance of a slightly lower average score for the First 11 Rounds โ€“ without the likes of Lids in your DEF & some of the Mid-price MID/FWD breakout propositions this year in your FWD line could mean that you might be behind the eight ball before the Byes come around. But then again โ€“ this could be a good thing not having themย  – anything can happen to these players as well โ€“ with Leagues โ€“ itโ€™s all about the Structure of your team for the first H & A (17 matches) โ€“ and less about Guns in your team โ€“ only affects finalsโ€ฆ
  • Finals โ€“ youโ€™ve got your team limited to a lot more Round 11 Bye players so there is less chance you will have all the Top 6/7 players per position โ€“ i.e. From the above team โ€“ you really canโ€™t see Doughty & Giansiracusa being in the Top 6/7 players for their positions โ€“ but, how many of your teams in finals in the previous years have had all the Top 6/7 players for each position. Having PODs in Finals may help.
  • Virtually no chance at winning the car.

Pros:

  • Pretty much guaranteed 2 wins for Rounds 12 & 13 since you have a much higher chance of having no doughnuts during these rounds and having a much stronger team because only maybe one Gun (if you have picked one from Round 12/13) will be missing โ€“ if you havenโ€™t then โ€“ like the Rucks above โ€“ then even better.
  • Rookies โ€“ most of them are from Round 11 due to GWS โ€“ so if you havenโ€™t been able to trade them out for whatever reason before the Byes โ€“ having them available for Round 12/13 will help โ€“ also โ€“ many of the downgrade targets will most likely come from GWS as well.
  • The BIG ONE โ€“ not needing to waste trades โ€“ Your opponents will surely use between 5-9 trades during these rounds to minimise their doughnuts โ€“ and hence the art of trading will go out the window for a lot of your opponents with them having to make wasted sideway trades. You can continue with building a good solid team structure full of Guns for the finals โ€“ the trades that you save as everyone knows are absolute gold during DT Finals.

No chance Iโ€™ll be using it โ€“ Iโ€™m going for overall this year. First time Iโ€™ve decided to put in a long preseason for fantasy footy โ€“ Iโ€™m hoping it pays off.

DT Talk - covering AFL Fantasy and other games since 2007.




Recent Comments

Podcasts

Advertisement

More in Sample Teams