Here is updated spreadsheet to help working out who to trade in or out of your team to get the best money changes after the end of round 3 and 4.
Brief instructions:
- You only have to enter information into the green cells, the other cells are protected to prevent any errors.
- Confirm or change Magic Number estimate for the end of round 3 – cell U2. Â I’ve put it at 5,050 – if you think you know enough about MN to put another number you can change it. Â Similar for MN at end of round 4 – I have it at 4,950.
- Enter your players using the drop down menu. Â In the menu only the players who fit that position are named in full, other players are reduced to 3 letters. Â If you used the spreadsheet from Round 1 you should be able to select and copy groups of players from there into this spreadsheet.
- For each player in your team data is pulled up automatically –
- Team and position for 2013. Â If this is different to 2012, their previous team and position is also shown, or if this is their 1st year playing.
- 2013 starting price.
- Points expected based on that price (using initial magic number 5,150).
- The difference in points between their 2013 base and their points average for all of 2012. Â For most players who played last year this difference will be zero.
- 2012 Performance in 3 columns – average points, games played, standard deviation.
- Scores from the first 2 rounds – “n” indicates they did not play.
- There are 2 green cells to enter the actual scores (or your estimates) for your players for the Round 3 and Round 4. Â Based on these scores the last other columns calculate the averages, BEs, price change and new prices after the rounds.
- If you leave any cell blank the calculation assumes the player gets their 2013 base score for that round – i.e. the score in column G is used as default in the calculations. Â The default is not the player’s current average score.
- The player has to play 3 games for their price to change, so if the players miss games their price change won’t happen until after they play 3 games.
- The captain’s score isn’t doubled so the total score won’t match your real DT score for the rounds.
At the bottom of the spreadsheet there are 2 more tables. Â One table looks at the structure of your team, the other looks at distribution of byes.
Here is link to download spreadsheet (excel2007) – Â DT2013 R3pub
If you have any questions, post comments below or tweet to @NixTrader
FAQ:
- Why are these calculations different to other published BEs and valuations?
- Everyone’s calculations depend on their assumptions about Magic Number, projections of future scores and how they round averages and values. Â This spreadsheet should replicate any other published calculations if you make the same projections, including changing the magic number. Â However, this spreadsheet is unique in that it allows you to change the estimates to do your own analysis.
- Tech talk: You need a device that supports microsoft excel 2007 spreadsheets to be able to open and use the spreadsheet. Â It won’t open on mobiles or tablets unless you have software or apps that support excel files.
EDIT:
- If one of your players misses round 3, put an “n” in the green cell for that round. Â The calculations for round 4 will then update to take account of this. Â If you leave R3 blank the default assumption is that the player does play in R3 and scores the amount in column G.
Recent Comments