AFL Fantasy Elite – New Draft Game

aflfantasyelitesmallThis morning the AFL announced details of the band new free draft game called AFL Fantasy Elite.

After limited success of the previous draft games offered (originally with Premium Dream Team, Dream Team Pro and as part of the Assistant Coach subscription), Virtual Sports/AFL have revamped the whole game. This new game has heaps of features which are outlined below and the game play and customisation is what experienced coaches of US fantasy games will appreciate.

We will be covering a lot of stuff to do with the AFL Fantasy Elite game here on DT Talk for first timers through to hardcore fantasy nuts. Stay tuned for content over the season.

AFL Fantasy Elite will launch on February 1 along with the new look AFL Dream Team.

http://www.afl.com.au/news/2013-01-17/aflcoms-new-draft-fantasy-game-fantasy-elite

 

AFL’s new draft fantasy game: AFL Fantasy Elite

AFL FANTASY players will have a new challenge to tackle in 2013, with the launch of draft-style game AFL Fantasy Elite.

Free to play and fully customisable, AFL Fantasy Elite pits coaches against one another under the pressure of a live draft, with each player able to be selected on only one team.

With the clock ticking, will you pick Dane Swan or Gary Ablett? Scott Pendlebury or Matthew Boyd? Lance Franklin or Dean Cox?

Getting it right could make your season. Get it wrong, and you’ll need to head to the trade table to strengthen your line-up.

Everything in the game – with the exception of how the points players earn are calculated, which is based upon AFL Fantasy Dream Team scores – is fully customisable by the league creator or ‘commissioner’, meaning you can choose the league size, squad size, trading rules and even competition start date that suits you.

The new game format will run alongside the traditional AFL Fantasy Dream Team game, which will continue this season.

Here’s all you need to know about AFL Fantasy Elite:

Setting up a league
The commissioner can start a new league to begin at any point throughout the 2013 home and away rounds, choosing between leagues with finals or one where the ladder leader at the conclusion of the league is the winner. You can also decide whether the league is private or open to the public for anyone to join.

Leagues can be customised to contain six, eight, 10 or 12 players, rolling lockouts (with changes to sides possible right up to the start of each individual game) or – as per the previously announced changes to AFL Fantasy Dream Team – fixed lockouts, and double or standard points for team captains.

Drafting
Before the draft takes place, you can set up your preferred and desired player draft list for
convenience during the live draft, which will also act as your auto-pick order if you are unavailable or take too long during the draft.

When it comes to setting up the draft, there are three options:
OPTION 1:
A live draft with all members of the league selecting turn by turn. Set your own time that each coach gets to make their pick – ranging from 60 seconds to no limit at all – take it in turns at your convenience when each coach makes a pick.

OPTION 2: An auto draft, where teams are automatically selected based on each fan’s preferred pre-draft selections.

OPTION 3: A live single computer draft, where a live draft takes place with each user taking turns to select on the same computer – or take it offline and let the commissioner submit each squad’s selections (this is only available in private league options).

The draft itself can be ordered in three different, easy-to-follow ways:
OPTION 1:
Snake draft, where the order is reversed each round

OPTION 2: Linear draft, where the order stays the same each round

OPTION 3: Banzai draft, where the order reverses in round two, stays the same in round three, and then continues as per the snake draft

Setting up the sides

There are a whopping seven different team structures to choose from in AFL Fantasy Elite, with two options of 12 players in each squad, four variations of 15 players, and one with a 22-man make-up:

• 2 defenders, 2 midfielders, 1 ruckman, and 2 forwards (with 5 additional players on the bench)
• 2-3-1-2 (4 bench)
• 2-2-1-2 (8 bench)
• 2-3-1-2 (7 bench)
• 3-3-1-3 (5 bench)
• 3-4-1-3 (4 bench)
• 5-6-2-5 (4 bench)

Once you’ve filled your on-field team via the draft, the next selections are your bench selections, with a ‘floating’ bench where, if you choose to activate the Auto-Emergency option during your league setup, your lowest scoring bench player can replace anyone who doesn’t play from your on-field starting side.

Waivers and Trading
Why would you have a player score a donut when you can waive an injured player and replace him from the unselected pool of players?

When a player is cut from an AFL Fantasy Elite team in your league, he is added to the ‘waiver pool’, where he can be picked up by other teams.

The waiver order can be customised as either reverse ladder order or last pick option, where the waiver order is never reset and coaches go to the bottom of the priority order after each successive pick.

You can also try to improve your team by trading with other coaches in your league – you can nominate a player to trade and then watch the offers roll in.  Or, make a direct trade offer for a player on another squad.

As per the fully customisable nature of AFL Fantasy Elite, the commissioner gets to decide how trades are approved:

• By veto vote from a percentage of coaches in the league
• Approved solely by the commissioner, or
• a free-for-all style system

Don’t panic, we’re here to help
If all of this sounds complicated, don’t fret – there are step-by-step guides to take you through the process, as well as an easy quick-pick option that will set up the draft for you based upon recommended options.

Or you can simply join a public league that is set up how you want to play the game.

Organising a draft party with your mates might be an option you want to consider; crazed fantasy fans sitting in bars with laptops glowing is a common sight in the US at the start of every season.

Commissioners can start creating leagues and inviting players to join their leagues on February 1, with the draft process able to be set from February 11.

At 12.30pm on Friday 18 February, there will be a live chat to answer any of your queries in regards to AFL Fantasy Elite.

In 2013, it’s a whole new world of AFL Fantasy – register now to be the first to know of more exciting developments ahead of the launch of the games on February 1.

Join Sportingbet

57 Comments

  • Warnie

    We will help facilitate leagues here for those in the DT Talk community who want to compete against some committed DT nuts in this new game. I know how hard it is to get your mates to want to play draft games… and when they do, they lose interest!

    • Organising some leagues would be reall apprecaited (the chance of getting most of my friends to have a second team to think about is roughly zero).
      I played DT Pro in 2011 and it didn’t quite work properly so hopely it’s a win this time around.

      • Played DT Pro last year and the year before and didn’t like it. Can’t wait for AFL Fantasy Elite!

  • Very good news!

    Do you know if we will be able to join multiple DT Fantasy Elite leagues, or just the one (in the same way we could only join 1 DT Gold league last year)?

    Also, regarding trades:
    1. do you think we’ll be able to offer trades on players that aren’t open for trade?
    I found this limiting in DT Gold, because nobody would put up their stars for trade, so you could effectively not even suggest a trade.
    2. Do you think they will allow multiple trades? i.e. Trading Swan for Franklin & Goodes?

    I am guessing a lot of these questions won’t be answered until Feb 1, and maybe not even then :P

    • You wouldn’t be able to trade 1 player for two in return as you would have too many players.

      • On NFL fantasy football sites, you can trade 1 for 2, or even more, but you have drop players to the general pool as a part of the trade. It would be good if it works the same way here.

    • thats not true ,,in my pro league last yr there was blokes trading their guns amongst each other all yr ,,they all had arab sort of names ,none of them made the final but it was a joke …just about everyweek they were trading the likes of ,chappy, johnson,watson cotchin selwood,etc etc ..

      only one other bloke in the league had an english name ,and he and i played the granny ,and he told me about the rolling lockout that week..up untill then i hadnt used it …so i dont know if it was the same bloke playing under a few diff names,,but it didnt work for them

  • Can’t wait for this:) No one took the DT pro thing seriously so this should be good

  • Sounds interesting. I, myself have never played this type of dream team before and I am willing to give it a crack. Also is there a salary cap we have to stick to? 

  • This is “true” fantasy football. Building a squad, selecting a team from that squad. Unique players, no trade limitations (not that you may really end up doing a lot of trading with other coaches) and customised leagues.

    Played this in Ultimate Footy last year and had a 10 team league which fully engaged every coach for the entire season – was a huge amount of fun.

  • Will this send ultimate footy out of business?

    • Warnie

      I don’t think so… they’re just about ready to take the Fantasy Footy world by storm I think! ;)

      • Interesting Warnie – what do you know that we don’t?

        • Interesting. Collaborating with Dream Team? Don’t see how they can compete in a niche market if they both have the same product.

  • How do you determine who gets #1 pick?

    • They would probably use a “draft generator”. You enter the number of teams and names plus email addresses and it spits out a randon order, with an auto email to all the entrants to confirm the order and verify that it was randomally sorted.

  • Hmm, this is exactly like Ultimate Footy… which one do I play!? Don’t really want to do both…

    • Not sure you will have a choice – Ultimate Footy site still dated 2012 and with Warnies comments above, I wonder……………………….

  • I’ll stick to the XV’s competition on the FanFooty forums, like this, but it lasts for more than a season, IT LASTS FOREVER!!!

  • My only major concern (with not having played one before) is changing players. So let’s say you have Swan and he cops a two week suspension. If you go to the well of unpurchased players to replace him, he makes a very handy aquisition for your opponents two weeks later.
    They talk of the order in which coaches can take these “unchosen” players. One being in reverse of ladder order. So therefore you have to wait for the last place coach to make a change before you can – what if he chooses not to make any changes? etc etc.

    • First of all, I think you will find you can have a squad of up to 40 players, which means if Swanny got suspended then you’d just cover him from your bench players. The second part means if somebody is dropped into the “undrafted pool”, then if 3 coaches were all keen, the priority would go in ladder order. Usually the player dropped will be available for say 48 hours, for other coaches to indicate interest.

      • I think 22 is the maximum of any of the playing options given, but in any case, each of the options has bench players as well, so you don’t have to drop an injured player. Just stick him on the bench till he’s ok again.

        • Setting up the sides

          There are a whopping seven different team structures to choose from in AFL Fantasy Elite, with two options of 12 players in each squad, four variations of 15 players, and one with a 22-man make-up:

          • 2 defenders, 2 midfielders, 1 ruckman, and 2 forwards (with 5 additional players on the bench)
          • 2-3-1-2 (4 bench)
          • 2-2-1-2 (8 bench)
          • 2-3-1-2 (7 bench)
          • 3-3-1-3 (5 bench)
          • 3-4-1-3 (4 bench)
          • 5-6-2-5 (4 bench)

          Once you’ve filled your on-field team via the draft, the next selections are your bench selections, with a ‘floating’ bench where, if you choose to activate the Auto-Emergency option during your league setup, your lowest scoring bench player can replace anyone who doesn’t play from your on-field starting side.

          As it says – once you have “filled” your on-field team via th draft – 22 players, if you choose – then the next selections are your bench selections. Tends to suggest you can have more than 22 and if it is similar to Ulitmante Footy, you should be able to go up to 40 players.

          • That’s not how it reads. The text says that squad sizes are 12, 15 or 22 players, and a squad is everyone you pick. Your starting team are listed as, say 3-3-1-3 and number on the bench are in brackets.

            It would be a shit game if everyone had 18+ players on their benches, doing nothing and preventing anyone decent from remaining in the unused pool to pick up.

          • Oh well – then it’s probably not your cup of tea.

            Better off just sticking with the normal game then.

          • No – I think it actually will be my cup of tea, because you’re wrong.

            I’ve been trying to suggest this politely, but you’re not getting the hint.

            So just to be clear, the squads will be 12, 15 or 22 players. That means, you’ll pick 12, 15 or 22 players. There won’t be a bench of 18, because….well, it’s not written anywhere. Nor does it say anywhere in the description that you’ll be picking 40 players.

            Apart from anything else, it would be a completely shithouse game if that actually was the case. If what you’re suggesting is true, then in a league of 12 players, with everyone selecting 40 players, 480 players would end up on people’s rosters. Given that every week 396 players take the field in the AFL (18 teams x 22 players), where the hell would you ever be able to drop a player getting donuts and pick up another player? The remaining pool of players would be rookies who nobody’s ever heard of and players out for the season with torn ACL’s.

            It’s apparent that you have no idea how this will work, so you might want to stop commenting on it altogether – at least until you get a clue.

          • I’m just saying how we did it last year in the Ultimate Footy league that we created – so, it is from experience. It worked fine and everyone who participated enjoyed the challenge, all year. You have 10 teams of 40 (or 12 teams if you like) and you need to put 22 on the field. The only time this was a “little bit” of a struggle was over the MBR’s. With a 40 man squad you take 400 players out of something like 800+ listed players. With 18 teams, naming 22 “on-field” players each week, you have 396 players actually playing each week, of which 220 would give everyone a full on-field complement. It also means that we only have to go to 22 players deep in each clubs squads, to fill out 10 teams of 40.

            We went to 40, as part of our “theory” on creating the league was to roll it over to the next year and as such, like a “real” AFL club, you had to have an eye to the future and include some developmet players to replace those who would ineviatbly retire, etc. Hence you would draft a Sam Docherty, or Billy Longer, perhaps a Jed Lamb, Sam Kerridge, more for the following year.

            I do understand the point you’re making and I concede, you may well be right – certainly logic in what you’re saying. But uintil the season starts on 1 Feb, we’re all guessing a little bit.

            So, keep an open mind and accept that anything is possible.

  • As an ultimatefooty fan this is good to see as it will get a few more people learning to play and finding out how good it is. You gotta look a lot deeper than swan gaj Boyd Goddard Franklin etc as there is only one. It’s the players who get the best among the rest that do well – last year Tuck, Ward, wright, Pearce etc. one thing u do get out of it for dt is, because u pay more attention to the rest, u see who is improving over a couple of years. Scott selwood has got better each year, so have ward walker and heaps of others
    Get in on it- see u guys on ultimate again in a few weeks, u know who u are

  • Already spend hours on DT and SC. The wife would leave if I spent anymore time. That wouldn’t worry me to much, but if the dog ran off and the budgie flew away, be noone to bounce ideas off.

  • Credit where it’s due. This sounds really good, very similar to the fantasy football I play for the NFL. The offline draft, where the commissioner gets to enter all the players from all the teams manually means that there are even more drafting choices available.

    We switched from doing a serpentine draft to an auction draft a couple of years ago, and that’s the best way to draft IMHO. Everyone gets, say $200 – not real money, but players are selected by bidding. It gives everyone the same chance of getting any player, which a draft order doesn’t do.

    It takes longer, but you make a day of it, sit in someone’s man cave, drinking beer and eating pizza, bidding on players and giving each other crap about how much they spent on someone.

    Brilliant…can’t wait.

    The season has been saved.

  • would anyone actually be interested in joining a league of guys from the site

  • Excellent!

    Real Fantasy sports like what ESPN offers with NBA/NHL/NFL in the U.S.

    Reminds me of fantasy footy created by Jarred and Col but unfortnately there the site is down. If you play Ultimate Footy you’ll know how this work but I am looking forward to this “real” fantasy AFL competition.

  • I have been very into both DT and NFL fantasy for quite a while, however, I’m somewhat skeptical that a draft style game fits in with AFL. I will probably give it a try, but I have a few observations.

    1. Captaincy – I see that having no captain is at least an option, which is great. Having a captain in a snake style draft league gives a ridiculous advantage to Picks 1&2 (Swan and Ablett) to the point where it will likely be noncompetitive. So, anyone who starts a league make sure you disable captaincy.

    2. Trades – With DT Pro last year you could only offer trades for players that people had put up for trade and then only 1 player for 1 player! This makes the game ridiculous as it is rare that 2 coaches will want to switch just one player of equal value. I would hope that they allow any number of players in a trade (eg. 2 for 1, 3 for 1, 2 for 2..), but at the very least they need to have 2 for 2 and 3 for 3, as this will allow for much more sophisticated trading options.

    3. Player Scores – I haven’t absolutely analysed the maths behind this, but my feeling is that who to draft is much easier in AFL. As there are a limited number of starters in the NFL, particularly at RB, choices can be much more critical. There will tend to be a gradual decline in maybe the top 20 RBs and then there scoring will fall off a cliff as you get into the 2nd stringers or people on horrible teams. If everyone needs 3-4 of them in a 10 man league this makes things interesting. It is for this reason that even though QBs score more than RBs, they are not on as valuable on the whole.

    Player scores in AFL tend to follow a much nicer bell curve all the way down, so that it is always quite logical who to pick next. Sure there is some ground to be made in choosing breakout players, but there is likely to always be someone of slightly lower scoring power available next time around.

    Also, 1 team per email address is a disgrace really.

    • Huh? Bell curve?

      Do you think you might be getting a little carried away with the “fun” of the game aspect?

      Honest man, if you have a problem with the game, it is quiet simple – don’t play. Stick with the “normal” game for those players who can’t step it up a notch.

      It is a lot of fun as some of the guys have suggested, the draft, the unique player squads and having more than just 30 picks, is awesome. If you’re not in, don’t post negative crap and try and bother other prospective participants.

      • They’re just some observations mate. You can take them or leave them. Also, I doubt that “bell curve” is too sophisticated a term for most of the readers of this site, especially at this time of year.

        As for describing this draft game as “stepping it up a notch”, well i disagree that it is harder than the traditional salary cap game. For me, the biggest challenge will remain trying to get as high an overall rank as possible. The relatively low standard deviation of AFL fantasy scores (compared to other sports) makes it tailor made for a salary cap game. However, for sports where this doesn’t work as well, the draft game is generally the way to go.

        This may be a bit of fun, but I don’t think it will be revolutionary in the way some are proclaiming. Trades will be hard to do, even if they have multiple player options, as people generally think you are trying to screw them. This means you will generally have who you draft and anyone you can pick up off the waiver wire. In AFL, the number of quality starters that aren’t in a team after Rnd 5 will be low.

        My only point really is that a draft game works better in NFL. I think that the salary cap DT format is the best fantasy sport in the world, so I hope that it stays for a long time.

        • Take them or leave them – exactly the point I’m making.

          I think you had a crack at people for posting negative comments about the 44 trades concept – same principle here. If you don’t have anything good to say – shut up!

          “You’re a happy trader” so you’re suited to the mainstream, trade your guts out game. Kewl – stay there.

          • The points that I made, in a nutshell are:

            1. I’m worried that there will be insufficient flexibility in the rules/options to make the game as good as it can be. I get that Ultimate Footy is very customisable, but my feeling is that this will be closer to DT Pro of last year.

            2. Some of the nuances of NFL fantasy make it more suited to a draft style game and alternatively, I believe AFL fantasy is more suited to a salary cap game.

            Those 2 points are my opinion, you’re welcome to disagree.

            As for the “happy trader” line that I wrote, I’m very happy to stick by that. Playing DT (under the old rules, it doesn’t matter now) I would much rather use a lot of trades early to have a shot at the car or Top 10 and take on the chance of crashing and burning, as opposed to playing it safer for (I don’t even know) some lower finish.

            One last thing, “Trade your guts out game” really? because trades are so bad to have. With salary cap DT this year you will need to think and make important decisions every week. It might be mainstream, but it’s also a fantastic challenge. If you want to stick to AFL draft leagues than I don’t have a problem with that.

          • So, you’re not being negative?

    • 1. Agree. Although if it’s up to individual leagues as to how they want to play it, then that’s fine.

      2. Also agree – but trades are also completed on a requirement basis. If I have a strong midfield and startable midfield options on my bench, but am lacking a good ruck, then I’d be inclined to swap a midfielder for a ruckmen. However, there’s no need to limit it to one for one.

      3. Possibly, but if you choose the last game-play option, then everyone will need 6 starting mids, plus bench cover, so a 10 team league makes at least the top 70 midfielders relevant. There’s no massive drop-off at any stage, but you’ll still have to choose between a bunch of mid-range players and getting the right ones will make a difference.

      I also can’t understand the thinking behind 1 team per email address. There’s no reason to introduce this limit – it makes no sense, particularly as they seem to be all about getting more clicks on the site.

      Players with MPP status will also be far more valuable, particularly on the bench, because they provide even more flexibility than in DT. You can stick them into your line-up without having to have another player with the same available position to swap with in the other line.

      I’d like even more flexibility available on the positions. There is no reason why we shouldn’t just be able to create a league and just decide whatever number of players we want in each line. So if you decide to create a league with only defenders, or no bench, or 8 ruckmen each, then you should be able to do that.

      Similarly with the size of the leagues, why not allow every comp to decide this for themselves? Or the scoring system?

      Can we choose the finals system? For a 12 team comp, a top 6 might be good, but this would definitely not be suitable for an 8 team comp, where top 4 would be a good number.

      I’d also hope that the comp takes a hiatus during the MBR (or at least be given an option of doing this).

      Still, it’s a good start, and even if not all options are currently available, I’m hopeful that the longer it goes on, the more flexible it becomes, and the more individual leagues can be customised.

      • Well if it is anything like Ultimate Footy, you will have a lot of flexibility, with regards positions, MBR’s and finals set up. However, you need to be mindful of the overall “aim” of the competition. That is to be a little differnet to the stock-standard game, by offering larger squads and unique teams. Other than that, the variances are slight.

        Last year we ran a 10 team league, with 40 man squads. You had to stick 22 on the team sheet – 18 starters and a 4 man bench. You then had 3 emergencies that did the same as DT. And then 15 squad players to draw on. We took a “long term” view, with the hope of rolling over to next year and beyond. So, some people like me drafted players that may not have played last year, but looked good for this season or next – Billy Longer, Jaeger O’Meara, Jed Lamb, etc.

        With 10 teams, we started round 2, played each other twice, which got us through to round 19 and left 4 weeks for finals. We did a final 5, like the old VFL, or current SANFl. Worked perfectly and was a hoot – very competitive, all coaches right into it until the end of the year and with the prospect of rolling over, looking forward to next season.

        • What does Ultimate Footy have to do with this, and why are you convinced that this is a clone of that game?

          • Hi Strife,

            I’m not convinced – I just picked up on Warnies comment that the guys from Ultimate Footy are about to take “fantasy Footy world by storm”. It ties in with the release of the new competition, the fact that UF hasn’t updated it’s own site to 2013 and Warnie wasn’t giving too much away, past that. I guess I did the old 2 + 2 = 4.

            I then read the new rules and from how it is written, matched it with what I played in last season at UF. Yes – even with them they had variations as to squad size, player positions, even point allocation for type of possession / disposal. We lifted the mark to 4 points and did away with the 1 point for a free kick received.

            My take on that was we “might” be able to construct a similar game in the new AFL Elite. Obviously that drew criticism and I have jumped to my own defense and suggested that until the game is released on 1 Feb, we’re all guessing.

            At then end of the day, the new game to me is a step in the right direction, no matter what the final composition.

            Apologies if I have been a little over the top with my posts.

  • Having not played Ultimate Footy in the past, I am a little confused with the need for trading etc in this draft comp. As I understand it (and I could be totally wrong) your playing field of players will be (in most cases) 10 (3,3,1,3) with 5 on the bench. I take it that you can select any of your 5 bench players as emergency in the event one of your 10 starting players pulls out or you can go automatic with the lowest scoring of those five becoming your emergency.
    I believe that in the event of an injury or suspension you can replace that player with someone on your bench provided they fit the correct field requirement (hence DPP players on bench would be an advantage).
    If I wanted to trade someone out of my squad because he was a long term injury I assume I choose a replacement from the pool of unpicked players.
    If however I want to get rid of someone because he is under performing etc I cannot understand why another coach would want to take him off me. No coach is going to make swaps which are going to weaken their squad.
    What am I missing??

    • Did the UF thing last year and yes, trading between coaches was rare to say the least. If you have someone who is struggling, or gets an LTI, big suspension, etc., you’re probably going to end up hitting the undrafted pool for a replacement. The quality of the replacemnt will depend on the number of teams in your league and the number of players picked for each team.

  • will this site provide leagues or will we have to make our own leagues

  • There is categorically not 40 players each! Haha who is this troll?

  • I said we did Ulitmate Footy last year with 40 man squads and it was fun. I suggested that might be what was possible with this new draft game. We had 10 teams in our league and it worked fine!!!

    You guys who have no experience in this format, seem to know it all.

    Negative, know it alls, who are groping in the dark like everyone else. Nothing positive to say – just want to shut everyone else down.

    So, from the troll – stop trolling, keep an open mind and try to be a little more positive about your life!

  • No experience? I’m in an espn NBA league right now and these rules are copied straight from that! I can’t find 1 difference! Also you are the one being negative!! Arguing for aguments sake on peoples comments. It’s not about having an open mind, it’s about reading the layouts properly…

    • “Haha who is this troll?”

      Negative – ???

      Contribute something instead of just knocking people for suggesting stuff!

      UF played this last year – for AFL. Not NBA, or NFL, or EPL. I participated and it worked fine, with 10 teams and 40 man squads. Yes – we had some surplus players, but as I mentioned above, we had a view to rolling over for next year.

      @#$% the whole idea of fantasy anything is to put yourself in the coaches shoes. Do you see Mick, or Bucks, running around with 10, 12 or 15 players? All absolute guns? You might as well just have a punt on whether Swanny will out score GAJ and leave it at that.

      Try and think outside the box and be a little constructive.

      • Again – where in the article does it say anything about it being like UF? Or that the squads will be 40 players? It doesn’t – anywhere. In fact it actually specifically states that squads will be 12, 15 or 22 players.

        It says in the first parapragh that the whole game has been revamped. Revamped means completely different, so what makes you think that it will be anything like UF last year?

        It’s like you’re being willfully ignorant.

        I play NFL fantasy football, and we have 15 players in our squad, 8 starters and 7 on the bench (which is about average), that despite the fact that each NFL team has 53 players in their squad, of which 45 are active on game day. This is how it’s played, and the size of a fantasy squad. or even a fantasy team has very little to do with the actual numbers of players in the sport. There are also dynasty and keeper leagues that allow players to be held over from year to year. But even in those comps, the number of players anyone has doesn’t even begin to approach the number of players in an NFL team squad.

        And 15 players per squad doesn’t mean they’re all guns. See, it’s 15 per entered team, and not 15 overall.

        Each team will have 4 or 5 mids in their squad (probably 7 or 8 if you choose the squad size option of 22). That means that in a 10 team league, at least 40 mids will be on rosters – sure, they’ll all be decent players who are safe starters for their respective clubs, but the 40th best mid in the comp is not just a Swan or Gazza. On top of that, 10 teams all having 15 in their squad adds up to 150 players all up that get selected. There are not 150 gun DT players in the AFL.

        We have enough info from the article to know the basics of how it will be played and it’s nothing like you’re describing.

        It’s OK to think “outside the box”, but at least read the damn article – because just making stuff up the way you are, and arguing against anyone who actually did read it, is in no way constructive.

        • I only said “if it is like UF” and “I think…..” etc.

          You started the “it would be a shit game with an 18 player bench”. Which between you and one other poster, started to give me the feeling that people were already criticising the game before all the facts were known and their was an unwillingness to think about what the game could be like, in an open minded manner. Personally, I would never have “dreamed” that we would have 44 trades – and according to some people, that has made the normal DT game we’re used to, “shit” – by the sounds of your first post, you are one of those and so am I.

          Was purely giving of my “experience” playing a “similar” style of “AFL” fantasy game last year. As mentioned above, with Warnie indicating the guys from UF could be involved and the fact that their site hasn’t updated to the 2013 season…………………..? Why shouldn’t I make the jump that they may have offered their game to Virtual Sports?

          I did offer an apology if you felt I was out of line and I’ll leave it at that.

          You may have the last word, as it is obviously important to do so.

          I’m done on the subject.

  • On all of your comments you’ve either had no response or there has been an argument where you are calling people negative for having a different view than you.